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Iron Man - Mark 28

 

Powers and Abilities:

 

- Speed 2 (When sprinting)

- Strength 10

- Acrobatics 2

- Fire Resistance

- Night Vision (In dark areas)

- Advanced Flight Systems (Same as Mark 10)

- Hovering (Hold Suit Ability 6 Key)

- Same Refueling System as Mark 16 (Hold Suit Ability 2 Key)

- Gliding (Hold Suit Ability 2 Key)

- More Effecient Unibeam System (Same as Mark 27)

- Vibranium Powered Repulsor - Tier 1 (Hold Suit Ability 1 Key; Can also hold Powered Attack Key for more output)

- Vibranium Powered Unibeam - Tier 1 (Hold Suit Ability 10  Key; Can also hold Powered Attack Key for more output)

- Shoulder-Mounted Guns (Hold Weapons Equip Key; shoots 6 bullets a round)

- Rockets (Suit Ability 4 Key; if in inventory)

- Flare (Suit Ability 3 Key)

- Laser (Suit Ability 7 Key)

- Protection for all kinds of radiation

- Anti-Cloak (Hold Suit Ability 9 Key)

- J.A.R.V.I.S. OS Installed

- No Fall Damage

 

Defense: High

 

Weaknesses:

- Water

- Can not reach above 900 altitude or system malfunctions

 

Tier: 4

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